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Gurps 3rd edition hyper strength
Gurps 3rd edition hyper strength






gurps 3rd edition hyper strength
  1. GURPS 3RD EDITION HYPER STRENGTH UPDATE
  2. GURPS 3RD EDITION HYPER STRENGTH PLUS
gurps 3rd edition hyper strength

Intellect Convert the Intelligence ability. Consider superstrength and your heavy load lifting ability when determining Strength ICONS doesn't distinguish between lifting and fighting. Strength This is converted from the M&M Strength ability. Again remember that non-powered humans can be boosted with the Power or Weapons specialties.

gurps 3rd edition hyper strength

You can improve ranged attacks with the Power or Weapons specialties.

GURPS 3RD EDITION HYPER STRENGTH PLUS

You might want to do this last, after looking at skills Coordination Use the average of the agility and dexterity plus any ranged attack bonus and defense bonus feats rolls to determine the number used for conversion.

gurps 3rd edition hyper strength

What you're looking at is how good the character is at his/her best. Remember also to add in advantages and skills that enhance melee attack bonus. If you really care about the powered/non-powered thing, consider using Martial Arts to achieve Prowess levels higher than 6 with non-powered humans. Prowess This is the M&M Fighting ability. * Maybe a candidate for a Quality as well. Convert against this chart and you'll still have only a rough guideline that needs to be adjusted. General conversions: powers and abilitiesįirst number is M&M 3rd edition, the second is ICONS Assembled. The following will look ugly I don't know if you can even do tables here. Please remember that I didn't write the original, of which vast swathes remain. With a Damage Resistance of 9, he is tough to beat: players have to team up or use his qualities.and if they have a character with Mental Blast, he falls apart. (Of course, the opposite is also true: it depends on the powers involved, and the lower-power-level characters might need to team up.) The Troll, for example, is an epic villain. Nobody should ever be saying, "Oh, my character has only level 8 in this." A character with level 8 in a power can take on and succeed against a character with level 10. When you get to level 9 and 10, you're talking best in the universe/century/millennia kind of territory. My opinion only: in general, I feel like in ICONS a level of 8 in something is best in the world. I've taken a stab at a third edition- ICONS Assembled version because someone will want it.but a better choice is knowing both systems and converting by "feel" rather than by numbers. Still, with apologies for not giving credit to the original author, I put it here to make it easier to find.

  • Third, apparently the characters generated by this are wayyyy out of scale.
  • Second, I didn't write this originally: I only updated some sections to reflect third edition M&M, and I didn't even check those (beyond running a couple of numbers).
  • First, a numerical conversion like this isn't a good idea.
  • I reproduce it here, but with a bunch of caveats:

    GURPS 3RD EDITION HYPER STRENGTH UPDATE

    So, in a fine example of the tech writing art, I decided to update it, without bothering to check whether it gave good results originally. But the conversion guide was written for second edition M&M, and third is now out, and, well, I have a nit-picky view of the world. Now, the best way to handle this is to conceptualize the character and write it fresh in ICONS. They wrote this about second edition M&M, and first edition ICONS. Someone else (not me!) wrote a guide to converting M&M characters into ICONS.








    Gurps 3rd edition hyper strength